AI Insights · Timothy · October 2021
Top 5 Slime Games Performance on Unified Platform in Africa in Q3 2021
Analyzing the performance of the top 5 slime games in Africa during Q3 2021, focusing on weekly downloads, revenue, and active users.
In Q3 2021, the top 5 slime games on a unified platform in Africa showed varied performance metrics. Here’s a detailed look at their weekly downloads, revenues, and active users.
Super Slime Simulator: DIY Art experienced a fluctuating revenue trend, peaking at around $132 in late July. Weekly downloads saw a mid-quarter dip, dropping to 8.4K in late August, but rebounded to nearly 12K by the end of September. Active users showed a downward trend from 47.5K in mid-July to approximately 36.6K by the end of September.
Slime Simulator Time: 3D ASMR maintained moderate download numbers, starting at around 10.3K in late June and gradually declining to about 4.4K by the end of September. Active users followed a similar pattern, decreasing from 43.3K in early July to roughly 25.1K at the end of the quarter.
Slime ASMR Simulator DIY Slime showed a steady increase in downloads early in the quarter, peaking at 3.5K in late July before tapering off to approximately 2.4K by the end of September. Active users mirrored this trend, starting with 1K in late June, peaking at 2.1K in mid-September, and ending the quarter at 1.6K.
Makeup Slime Game! Relaxation had relatively stable download numbers, hovering around 1.5K throughout the quarter. Active users remained consistent, fluctuating slightly between 1K and 800 over the three months.
Goo: ASMR Slime Simulator faced a significant decline in downloads, starting at 4.4K in late June and plummeting to just 16 by the end of September. Active users also dropped sharply, beginning at 7.5K in late June and dwindling to 473 by the end of the quarter. Revenue saw a similar downward trend, from $157 in late June to $37 by the end of September.
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